Feel free to skip to the following two paragraphs if you’re already familiar with the game. In order to answer them I will discuss various types of learning and how they apply to jump scares, describe the effectiveness of jump scares when the player is trying to multitask, and wrap up with a discussion of how hormones create the positive feelings that lead players to keep playing.īefore diving into these academic fields, however, I’d like to summarize the game that I’ll be using as my paradigmatic example of a game that makes fantastic use of jump scares: Five Nights at Freddy’s. Some of these games include Slenderman, the upcoming Resident Evil 7, and the Five Nights at Freddy’s series.īut what is it about these games that makes them so effective at scaring people? And why might it be that people actually enjoy the experience of being scared senseless? It turns out that the fields of behavioral psychology and neuroscience have some answers to these questions. But then, apparently out of nowhere, the monster appears on screen, killing the protagonist and scaring the player in the process. The moment-to-moment gameplay in these games is relatively minimal, and in some cases even rather dull. ![]() ![]() ![]() Lately there has been a trend of games released that center on jump scares. The following article is based on Nathan Randall’s portion of With a Terrible Fate’s horror panel at PAX Australia 2016. A Comprehensive Theory of Majora’s Mask.
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