![]() If you've been in the ETG irc release party you probably know that already. A lot of hardcore quakers haven't played Singleplayer yet for probably more than a minute. When id were making Quake 3, they most probably kept all of this in mind and simply gave the community what they wanted, the best quake multiplayer experience ever, even more fast-paced all that on the Q3 engine, possibly one of the best gaming engine companies have ever seen. Quake 2's SP was dull but its multiplayer was phenomenally fun and we saw many mods that became inspirations to future mod makers, like Action Quake which was the first total converstion of its kind. Many major clans today have been playing quake online ever since Quakeworld so you can't come here telling me that these gamers aren't Quake fans because they loved Quake 3. Quake started out as a single player "doom-like" game but id software saw potential in the multiplayer and that's when Quakeworld made its public appearance. Most people who play quake play it for the multiplayer, not for single player. Quake 4 is definitely a great shooter and a-must have to start your Xbox 360 collection.And that's where I stop reading this nonsense rant. The Xbox 360 version provides the best translation amongst the next generation consoles, and it’s quite identical to its PC counterpart. If you’re a Quake 3 fan or you liked Quake 2’s single-player mode, you’ll want to get this. Simply put, Quake 4 is a masterpiece, limited only by the speed of today’s computers. With your home theater system in place, this is one audio experience you’ll never forget. Everything sounds great and the eerie ambient noise in the background makes you a bit more cautious and terrified at the same time. There is quite an effort put into the sound component of Quake 4. There are, however, quite a few pauses running on systems with ram below 1 gig. The game is amazing even on medium-end PC though the frame rate goes down a little. There is no High Dynamic Range, meaning there’s no contrast and glow in the dark, but you won’t really mind it anyways. The game uses the magnificent Doom 3 engine, which does a great job of bump mapping and implementing those nice visual lighting effects. The graphics are top-notch and very sleek. If you loved Quake 3, this is more of the same for you. The winner continues on to fight another player, and the loser is out for the time being. This is where two players will engage in a one-on-one match while the other players watch. There is also, of course, a team variant of this that can spice things up. Deathmatch is a straightforward type of event where you take out anyone you see in sight. Capture the Flag is the same old event as before, but now it involves guns and explosives. ![]() As we take on the multiplayer portion, it turns out there are three types of modes to it: Capture the Flag, Deathmatch, and Tournament. The multiplayer component of Quake 4 is very much like Quake 3, except for a few tweaks and additions. When you roam through the tight corridors, you will most likely fall victim to a Berserker’s rampaging blade. Take note that unlike Doom 3 there is no sprint here. Both exceed or are equivalent to their Quake 3 counterparts, and they are just plain cool. The ones you have come to know as the BFG and Plasma Gun have been replaced by Dark Matter Gun and Hyperblaster respectively. Some of the exceptional weapons you’ll be carrying include the Nail Gun, different types of rocket launchers, and other futuristic prototypes. Too bad, you really can’t exploit the immense power of these weapons unless you happen to find ammo for it. ![]() The game has quite a collection of firepower and endless enemies to battle. Those players who liked Doom 3’s reloading and Quake 2’s speed will be glad to see that they are perfectly utilized here. You’ll soon gather your thoughts and wake up to realization that you’re knocking at death’s door. Of course, things don’t go as plan, rendering you unconscious. The game begins with you as Corporal Kane, on a battleship to Stroggos to hit the Strogg hard and fast. The sequel to 1998’s Quake 2 is finally here, and the Xbox 360 version keeps the same slow-paced single-player gameplay of Quake 2, while upholding Quake 3’s heated multiplayer matches into one visually sophisticated package.
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